A shooter where aim is not the main skill
Sitrep is a tactical shooter where you command five AI agents. Each one plays from its own first-person view.
You decide positioning, timing, who takes the risk, when to push, and when to get the fuck out.
Then the agents interpret you.
Sometimes the gap between what you said and what they understood saves the squad. Sometimes it gets someone killed. I think that is where the game gets interesting.
A normal shooter asks how well you aim. Sitrep asks how well you lead and whether anyone should follow you.
More from Johannes Cortez · The next generation of games · Sitrep field notes